Futuretopia - 2016

Futuretopia Invigorates audiences to make choices about future by inviting them to plan the future city. The design of the exhibition is inspired by Retrofuturism, which is a genre of arts showing the influence of depictions of the future produced in an earlier era. Although many of those visions seem almost comical now, the spirit of futurism is part of the reason and motivation behind many breakthrough discoveries and inventions.

DNA-JPG - 2016

The embryo project is the preliminary experiment done in "Created by Algorithm" class at School of Arts, Media + Engineering, Arizona State University. This project explores the concept of generative art based on the generic embryo development. Each small cell that becomes the larger structure has the same set of genomics code. However, the genomics expression would varies according to the location of each cell, thus result in the distinguished differentiation of each cell.

Generative membrane - 2016

The generative interaction created by bio-inspired algorithm to cover the sculpture is realized by implementing sensors in the textile object, which reacts to touch, moisture, heat and triggers by means of its shape mapped projections and amalgamated sounds. The participant would experience synchronised changes created by his or her interaction with the sculpture. The external viewers would also participate in the social interaction between human, membrane, and mind.

The Embryo art - 2015

The embryo project is the preliminary experiment done in "Created by Algorithm" class at School of Arts, Media + Engineering, Arizona State University. This project explores the concept of generative art based on the generic embryo development. Each small cell that becomes the larger structure has the same set of genomics code. However, the genomics expression would varies according to the location of each cell, thus result in the distinguished differentiation of each cell.

Human Emotion - 2015

Our group project compiles portions of faces displaying emotions together with images of hands on a projected display. A user is invited to record their emotions. Once they are finished the lead computer relays a message to the other two computers to tell them to all display, in unison, the specific emotion requested by the user. Random parts of that user along with archived displays of the same emotion are played in unison. (Team includes Rowan Burkam, diana ishak, Pat Pataranutaporn, Nora Welthy, and Tom Trauberman)

Handy Orchestra - 2015

This project is Pat's experimental interatcive art piece. The concept is to create a system that manipulate music playback according to user's hand gesture. Hand Orchestra is inspired by Pat's childhood dream to be a musical conductor, with the image processing technigue, he would be able to experience it. This project is part of ASU's media installation class @ School of Art, Media + Engineering.

Ouroboros project - 2015

This project is inspired by Ouroboros, a snake that eat its own tail. We use projection mapping technique to display the artwork in front of the woman restroom @ School of Art,Media + Engineering. This piece is the revisited of the project with the same name. The meaning of the project can be interpret in many ways as the intention of the artists (Team includes Jennifer Anderson, Janelle Loes, Pat Pataranutaporn, and Rafael Sanchez)

DNArt - 2014

DNArt is a multidisciplinary project that is taking an inspiration from functional genomics to create a new type of graphic representation and artwork. DNArt mimics the way that genes encode the proteins that make each organism and species unique. The project can be viewed from two completely different but complementary perspectives.

Halloween Pumpkin - 2014

The idea for our project was to projection map facial animations onto a pumpkin that would be activated when the user walked by. This project is part of ASU's interactive environment class @ School of Art, Media + Engineering. (Team includes Angelique Guerrero, Jannelle Jansen, and Pat Pataranutaporn)

Phi Ta Khon - 2014

This piece is inspired by Phi Ta Khon mask, Thai traditional mask that people in the nort-east of Thailand use in the festival. The projection mapping technique was used to project animated graphic on the blank Phi Ta Khon sculpture in order to bring life to the death culture.

who we are? - 2015

This project is created under one constrain, which is to exhibit the face of student in digital culture program. The project went through many phases, with the original intent to project in an alcove and on a stairwell. Finally we came across the idea of projecting down a hallway which became further refined after experimentation with projecting onto the ceiling, then individual ceiling tiles. (Team includes Pat Pataranutaporn, Rafael Sanchez, Gabe Skorski, and Cooper Sanghyun YooSanghyun Yoo)

Interactive Totem Pole - 2014

The idea of this project came from the Ancient American Indian's totem pole. Under a constrain to make an interactive musical sequencer, Pat use each sub element of the totem pole for generating differnt sound with the correlated animation. This project is part of ASU's interactive environment class @ School of Art, Media + Engineering.

The dancing Kachina doll - 2014

This prokject is created under the concpet of making an interactive video. The idea came from the Ancient American Indian's Kachina doll. Pat used microphone as the input for controlling the dance of the Kachina doll. This project is part of ASU's interactive environment class @ School of Art, Media + Engineering.

I and Dinosaur - 2014

This is Pat's first video installation. It was installed at Teenangster exhibition as part of High School Art Mentorship Program. The idea is to created an installtion that tell a story about Pat and his influntial from dinosaur. (Mentors : Kristin Kuhn, and Martin Havran)

Copyright © Pat Pataranutaporn 2015